Version: Asimov (1.2.0.4)
Release Date: 12.11.2024
New Features
NEW MACHINES SYSTEM OPERATED BY ROBOTS
Many of the original machines have been upgraded to new, electrically powered models that can be operated by robots, significantly increasing their efficiency. Each machine type now has three distinct tiers, with higher-tier machines offering expanded capabilities. Machines at the highest tier can produce the full range of available products, while lower-tier machines have more limited outputs. These upgrades not only enhance production but also bring a new level of strategy to managing resources on Mars, where optimizing your technology is key to survival.
Machinery Crafters - can craft other machines. Tier 1 - Outpost fabricator Tier 2 - Colony Fabricator Tier 3 - Dominion Fabricator
Gardening Machines - can craft growing plots for harvesting. Tier 1 - Geoponics Laboratory Tier 2 - Hydroponics Laboratory Tier 3 - Aeroponics Laboratory
Power Grid Crafters - can craft power generators and supplementary equipment. Tier 1 - Localized Grid Station Tier 2 - High-Cap Grid Station Tier 3 - Industrial Grid Station
Armor Crafters - can craft different parts of armor to make surviving on Mars easier. Tier 1 - Armor Inserts Workshop Tier 2 - Ballistic Armor Workshop Tier 3 - Power-Armor Workshop
Weapon Crafters - produce various weapons and ammunition. Tier 1 - Basic Weapon Bench Tier 2 - Colony Weaponsmith Bench Tier 3 - Arcology Gunsmith Bench
Carpenter Machinery Crafters - use them to make your base cozy and comfortable. Tier 1 - Basic Weapon Bench Tier 2 - Colony Weaponsmith Bench Tier 3 - Arcology Gunsmith Bench
Food Stations - produce food to increase character parameters for limited time. Tier 1 - Survival NutriMed Station Tier 2 - Staple NutriMed Station Tier 3 - Luxury NutriMed Station
Tool Crafters - used to craft different useful tools. Tier 1 - Survival Tool Assembler Tier 2 - Advanced Tool Assembler Tier 3 - Exosuit Powertool Assembler
Robot Repairer - can repair broken robots. Tier 1 - Robot Repair Workstation Tier 2 - Robot Repair and Refit Workstation Tier 3 - Robot 3R Workstation
Refineries - can refine raw resources into processed materials. Tier 1 - Outpost Refiner Tier 2 - Colony Refiner Tier 3 - Dominion Refiner
Component Crafters - turn refined goods into advanced components. Tier 1 - Core Component Crafter Tier 2 - High Tech Component Crafter Tier 3 - Mars Tech Component Crafter
NEW ROBOTS AND WEAPONS
We've introduced a diverse range of new robots adding depth to your survival experience on Mars. Along with this, we've expanded the arsenal of weapons available to you, giving players more strategic options in both PvP and PvE battles. These additions not only enhance combat variety but also increase the intensity of every encounter as you navigate the harsh, unforgiving landscape of Mars. Prepare to adapt your tactics, outwit hostile robots, and use advanced weaponry to secure your survival on this alien terrain
ROBOT CAPTURING
In your mission to survive on Mars, you can capture and reprogram robots to boost the efficiency of your essential machines. To capture a robot, first engage in combat, reducing its health to a critical level, and then deploy a stunner to immobilize it. Once the robot is incapacitated, you can reprogram it using a specialized robot neutralizer, turning it from a threat into a valuable ally. Both the stunner and robot neutralizer can be crafted through Tool Crafting machines, making these tools essential resources for any survivor looking to harness the power of Mars's robotic inhabitants.
UI IMPROVEMENTS
COMPASS NAVIGATION BAR We've introduced a navigation panel to help you traverse the challenging Martian terrain with greater ease. By selecting markers on the map such as vehicles, pets, drop pods and beacons you can now track their direction and distance, ensuring you’re always oriented in Mars's vast landscape. Additionally, you can set up to ten custom markers, making it easier to chart your path and locate key points of interest. This feature is especially valuable for finding your way back to base after a long journey into the rugged expanse of Mars, helping you stay prepared and focused on survival.
WIND MINIMAP INDICATOR The new minimap wind indicator allows you to monitor wind strength and direction in real time, providing valuable insight into your wind turbines' power output. In the unpredictable Martian atmosphere, understanding wind patterns can help you optimize energy generation, ensuring your base has a reliable power supply even in harsh conditions.
CO-OP MODE AND AND OVERALL MULTIPLAYER OPTIMIZATION
Players can now create a Co-Op session, inviting friends to join them on their own lands for a shared survival experience. Together, you can explore, build, and strategize to overcome Mars's challenges, combining resources and skills to thrive in the unforgiving Martian environment. This feature brings a new layer of teamwork and camaraderie to the game, allowing you and your friends to shape your survival story on Mars side by side.
BUILDING
We’ve added spiral staircases to expand building options and allow players to create even more impressive structures on Mars. These new staircases add architectural variety, enabling unique designs and layouts for bases that stand out against the Martian landscape.
The ramps have been extended to offer greater flexibility in your builds. They can now be constructed on both foundations and ceilings, allowing for more dynamic designs and easier navigation between levels.
Updates and Improvements
Removed vehicle marks from the world for a clearer view. They can now be selected from the map for tracking on the compass bar.
Added warm zones: now every spot with fire can heat you up.
Rebalanced Tier 1 Tool Crafter costs.
Added animation to the Water Pump.
Added benefits to craftable armors.
Added icons to containers of dropped armors.
Updated animations for the Armory, Carpenter, and Fabricator machines.
Disabled ClickBeetle and Madbeetle physics when they are connected to the grid.
Added new resources to the mining ores.
The ores no longer fly far when mining, even on inclined terrain.
Mars4 land improvements: Huge rocks replaced with rocks that have sharper texture mapping.
Increased hotbar slots count to 10.
Increased the lifetime of the icon and corpse of dead players to 3500 seconds. If the player has no loot, the corpse lasts 300 seconds. If the player picks up loot, the corpse disappears after 1 minute.
Added robot spawning to multiplayer.
Increased night brightness.
Optimized vibrating turbines performance.
Added a pause to the death menu.
Removed loading screen on Mars4 lands when respawning.
Increased the character’s safe falling height. Added VFX and SFX for falling damage.
Updated rifle shooting effects.
Server performance update: set all primitive components to stationary mobility mode, and destroyed service components after BeginPlay.
Fixed a bug where the overweight icon was showing while driving a vehicle.
Increased the area for item drops.
Added Dexterity Boots to the game.
Added a new default Martian skin.
Bug Fixes
Fixed a bug where the on/off state was not correctly toggled when the machine was physically turned on/off.
Fixed machine animation during new crafting.
Fixed an issue where the player's death marker was not visible on the client.
Fixed a bug where a crafted stunner had 0 charges. Decreased max charges to 10/10.
Fixed a bug where, instead of Purified H2O, the refinery crafted Refined Silicone.
Fixed a bug where characters could die of cold inside a vehicle.
Fixed an issue where the hotbar would become locked after entering a deployed vehicle.
Fixed a bug where Caripen couldn’t move in some cases.
Added missing doors, windows, and dome panels blueprints for crafting.
Fixed a bug where the character’s flashlight wouldn’t turn off when entering a vehicle.
Fixed a bug with an inactive compass when riding a Shrike V7.
Fixed an issue in the Tutorial’s last quest. Added missing resources to complete the quest.
Fixed an issue where robots were spawned at the very beginning of the Tutorial and could kill the player at any stage of the quest. Robots now spawn only at the stage with weapons.
Fixed a Tutorial bug where some tasks were redundant, leading to completing the same quest stage multiple times. This also caused other bugs, like spawning the Clickbeetle twice.
Fixed the wrong rotation and location when riding a bike.
Fixed an issue where you were unable to craft the wiring tool.
Fixed a bug where clan and personal containers became inaccessible after a server rejoin.
Few Tier 1 machines now work with energy cells.
Fixed a bug where it was impossible to finish the quest for the portable fabricator.
Fixed an issue with custom marks on generated lands.
Fixed an issue where robots wouldn't move on generated lands.
Fixed the Tutorial’s Clickbeetle issues.
Fixed an issue where cutting the wire would destroy ground-mounted devices.
Fixed a bug where the character wouldn’t move after falling from a great height.
Fixed a bug where, if one player opened the door, players who joined later would still see the door as closed.
Fixed an issue where dummies were losing their suits.
Iron and titanium ingots were scaled up to prevent falling under terrain when the drop pod was destroyed.
Fixed a bug where destroying one wall caused all adjacent walls to be destroyed.
Fixed a bug where the player left a revealing sphere after death.
Fixed an issue where the game could crash if a huge building was destroyed.
Fixed a bug where some mines were indestructible in multiplayer.
Fixed a bug where interaction with pets didn’t work on the client.
Fixed a bug where pets would not remember their owner after rejoining the server.
Bunch of minor fixes and improvements.
Impressive patch notes! Glad to see the development team is hard at work! The game is looking great!! Keep up the good work!!